Game Develoment

Starting out is scary, then the result appear right in front of you

When choosing a game engine, the future game developer must pick something that works for them. Are you more into big-budget blockbusters with brain-busting action and a bevy of brilliant visuals? Maybe choose something with impressive horsepower like the Unreal Engine.

However, if you are just starting out, there are quite a few options to choose from. Unity is perhaps one of the most popular game engines on the market today. It uses C-like languages (C# and C++) and has been at the forefront of some genuinely ambitious game projects.

If you have played games like Shadows Tactics: Blades of the Shogun, Ori and the Blind Forest, and Cuphead, you have taken part in the excellent Unity engine revolution.

But what if you don’t necessarily know how to code that well?

For many people interested in game development, coding can be an intimidating and complicated endeavor to undertake. It usually involves hours of learning, reading, and experimenting.

Coding comes more naturally to others, but what is the middle ground for those who are put off by coding?

Unity Playmaker is a paid add-on for the Unity Engine. It was developed by Hutong Games and uses groundbreaking aspects for non-coders, called FSMs, to add everything to a game. Physics, animations, and more are all included in FSMs.

Make no mistake, you can also use some programming expertise to build further upon your FSMs and game aspects. This might be an attractive option for those who have a mild grasp on coding, as it can add a creative variety of game creation.

To acquire Unity Playmaker, you will need to pay $65.00. It essentially allows for those not fluent in C-like languages or UnityScript to create their own games through different features. Sounds too good to be true? Let’s take a more in-depth look at what Unity Playmaker can do for you.

Once you download Unity along with Playmaker from the asset store, you will be able to access Playmaker’s extensive options for coding variables and making your in-game objects come to life even quicker. This gives you a ton of time in terms of tweaking your projects in the future.